/************************************************************************

								Heroes IV
					  Copyright 2001, The 3DO Company

	------------------------------------------------------------------
  						 creature_int_map.h

	$Header:  $

	$NoKeywords: $

 ************************************************************************/

#if !defined( CREATURE_INT_MAP_H_INCLUDED )
#define CREATURE_INT_MAP_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <map>

class t_combat_creature;

typedef std::map<t_combat_creature const * const, int>	t_creature_int_map;

#endif // CREATURE_INT_MAP_H_INCLUDED